M:tG card similarity search
4WUB · Creature — Angel Rogue
Flying When Shattered Seraph enters the battlefield, you gain 3 life. {1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Cryptolith Rite | 1G | Enchantment | Creatures you control have "{T}: Add one mana of any color." |
Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
Sliv-Mizzet, Hivemind | 2UURR | Legendary Creature — Dragon Sliver | Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." 4/4 |
Hour of Glory | 3B | Instant | Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature. |
Goldenglow Moth | W | Creature — Insect | Flying Whenever Goldenglow Moth blocks, you may gain 4 life. 0/1 |
Jeleva, Nephalia's Scourge | 1UBR | Legendary Creature — Vampire Wizard | Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost. 1/3 |
Time Reaper | 3BB | Creature — Alien Horror | Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. 4/4 |
Brainstealer Dragon | 5BB | Creature — Dragon Horror | Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
Well | W | Sorcery | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Living Wish | 1G | Sorcery | You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. |