Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Silver-Fur Master

UB · Creature — Rat Ninja

Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1. 2/2

Similar cards

Color identity:
NameManaTypeText
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Mother Bear 1GCreature — Bear {3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery. 2/2
Haunt of the Dead Marshes BCreature — Nightmare Elf When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1
Rot Farm Skeleton 2BGCreature — Plant Skeleton Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1
Patriar's Humiliation WInstant Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Unsettled Mariner WUCreature — Shapeshifter Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. 2/2
Primal Whisperer 4GCreature — Elf Soldier Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Priest of the Haunted Edge 1BSnow Creature — Zombie Cleric {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
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