M:tG card similarity search
UB · Creature — Rat Ninja
Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1. 2/2
| Name | Mana | Type | Text | 
|---|---|---|---|
| Bonesplitter Sliver | 3R | Creature — Sliver | All Sliver creatures get +2/+0. 2/2 | 
| Might Sliver | 4G | Creature — Sliver | All Sliver creatures get +2/+2. 2/2 | 
| Muscle Sliver | 1G | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 | 
| Plated Sliver | W | Creature — Sliver | All Sliver creatures get +0/+1. 1/1 | 
| Sinew Sliver | 1W | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 | 
| Watcher Sliver | 3W | Creature — Sliver | All Sliver creatures get +0/+2. 2/2 | 
| Pheres-Band Warchief | 3G | Creature — Centaur Warrior | Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3 | 
| Nim Shrieker | 3B | Creature — Zombie | Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1 | 
| Clockwork Beast | 6 | Artifact Creature — Beast | Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4 | 
| Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |