M:tG card similarity search
UR · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blind Creeper | 1B | Creature — Zombie Beast | Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3 |
| Racecourse Fury | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn." |
| Daru Stinger | 3W | Creature — Soldier | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
| Pool of Vigorous Growth | 1G | Artifact | {X}, {T}, Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery. |
| Stoic Sphinx | 2UU | Creature — Sphinx | Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3 |
| Larceny | 3BB | Enchantment | Whenever a creature you control deals combat damage to a player, that player discards a card. |
| Rishkar's Expertise | 4GG | Sorcery | Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. |
| Mogg Sentry | R | Creature — Goblin Warrior | Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1 |
| Thought Nibbler | U | Creature — Beast | Flying Your maximum hand size is reduced by two. 1/1 |
| Topsy Turvy | 2U | Enchantment | The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed. |