Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Spectral Binding

· Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Necropotence BBBEnchantment Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Reciprocate WInstant Exile target creature that dealt damage to you this turn.
Marker Beetles 1GGCreature — Insect When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. 2/3
Rubblebelt Runner 1RGCreature — Viashino Warrior Rubblebelt Runner can't be blocked by creature tokens. 3/3
Bond of Insight 3USorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Great Sable Stag 1GGCreature — Elk This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) 3/3
Reduce to Dreams 3UUSorcery Return all artifacts and enchantments to their owners' hands.
Kathril, Aspect Warper 2WBGLegendary Creature — Nightmare Insect When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. 3/3
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Aggressive Urge 1GInstant Target creature gets +1/+1 until end of turn. Draw a card.
Page 441