Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Stitched Assistant

1U · Creature — Zombie

Exploit When Stitched Assistant exploits a creature, scry 2, then draw a card. 2/1

Similar cards

Color identity:
NameManaTypeText
Prism Array 4UEnchantment Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Tyrranax Atrocity 3GGCreature — Phyrexian Dinosaur Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) 4/4
Thought Sponge 3UCreature — Sponge Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power. 1/1
Hard Cover UEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Control of the Court 1RSorcery Draw four cards, then discard three cards at random.
Goblin Lore 1RSorcery Draw four cards, then discard three cards at random.
Shadows of the Past 1BEnchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Dimir Cutpurse 1UBCreature — Spirit Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
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