Card Codex

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17 May 2024: Card library updated.

A-Tatyova, Steward of Tides

GGU · Legendary Creature — Merfolk Druid

Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4

Similar cards

Color identity:
NameManaTypeText
Ankh of Mishra 2Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Rootpath Purifier 3GCreature — Elf Druid Lands you control and land cards in your library are basic. 3/4
Rampaging Growth 3GInstant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Unstable Frontier Land {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Horizon Drake 1UUCreature — Drake Flying, protection from lands 3/1
Kavu Recluse 2RCreature — Kavu {T}: Target land becomes a Forest until end of turn. 2/2
Slimy Kavu 2RCreature — Kavu {T}: Target land becomes a Swamp until end of turn. 2/2
Herald of Leshrac 6BCreature — Avatar Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control. 2/4
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