M:tG card similarity search
· Land — Gate
As A-Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of A-Thran Portal cost an additional 1 life to activate.
Name | Mana | Type | Text |
---|---|---|---|
Naga Vitalist | 1G | Creature — Naga Druid | {T}: Add one mana of any type that a land you control could produce. 1/2 |
Sasaya's Essence | Legendary Enchantment | Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it. | |
Swift Reconfiguration | W | Enchantment — Aura | Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.) |
Pale Moon | 1U | Instant | Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. |
Fertile Imagination | 2GG | Sorcery | Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
Darksteel Mutation | 1W | Enchantment — Aura | Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
Astral Dragon | 6UU | Creature — Dragon | Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
Artillery Blast | 1W | Instant | Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. |
Territorial Maro | 4G | Creature — Elemental | Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */* |
Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |