M:tG card similarity search
U · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Name | Mana | Type | Text |
---|---|---|---|
Rite of Passage | 2G | Enchantment | Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
The Provider | Hero | Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness. | |
Kiss of the Amesha | 4WU | Sorcery | Target player gains 7 life and draws two cards. |
Snakeskin Veil | G | Instant | Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Oran-Rief Ooze | 2G | Creature — Ooze | When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |
Glowering Rogon | 5G | Creature — Beast | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) 4/4 |
Zimone, Quandrix Prodigy | GU | Legendary Creature — Human Wizard | {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 |
Mirelurk Queen | 4U | Creature — Crab Mutant | Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
Storyweave | 2G | Instant | Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. |
Trash the Town | G | Instant | Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." |