Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-You Come to a River

2U · Sorcery

Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Radagast, Wizard of Wilds 2GULegendary Creature — Avatar Wizard Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. 3/5
Coat with Venom BInstant Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Lash of Thorns BInstant Target creature gets +2/+1 and gains deathtouch until end of turn.
Status B/GInstant Target creature gets +1/+1 and gains deathtouch until end of turn.
Gempalm Strider 1GCreature — Elf Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2
Glitterflitter 2UCreature — Faerie Performer Flying When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2
Bloodmist Infiltrator 2BCreature — Vampire Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1
Unlucky Drop 3UInstant Target artifact or creature's owner puts it on the top or bottom of their library.
Glyph of Reincarnation GInstant Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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