Card Codex

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17 May 2024: Card library updated.

Aardwolf's Advantage

2R · Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

Similar cards

Color identity:
NameManaTypeText
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Kessig Wolf 2RCreature — Wolf {1}{R}: Kessig Wolf gains first strike until end of turn. 3/1
Overwhelming Stampede 3GGSorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Aerial Boost 1WInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
Graphic Violence 2GInstant All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
Battle Plan 3REnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Engineered Might 3GWSorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Noble Panther 1GWCreature — Cat {1}: Noble Panther gains first strike until end of turn. 3/3
Saberclaw Golem 5Artifact Creature — Golem {R}: Saberclaw Golem gains first strike until end of turn. 4/2
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