M:tG card similarity search
4U · Creature — Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Crystal Ball | 3 | Artifact | {1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Reason | U | Sorcery | Scry 3. |
Sigiled Starfish | 1U | Creature — Starfish | {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/3 |
Tidepool Turtle | 3U | Creature — Turtle | {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/5 |
Watchful Automaton | 3 | Artifact Creature — Construct | {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
Darksteel Pendant | 2 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Journey to the Lost City | 3G | Enchantment | At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |
Earth-Cult Elemental | 4RR | Creature — Elemental | Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents. 6/6 |
Arcane Investigator | 1U | Creature — Elf Wizard | Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/1 |