M:tG card similarity search
1W · Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Curse of Silence | W | Enchantment — Aura Curse | Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
Giant's Ire | 3R | Tribal Sorcery — Giant | Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card. |
Smuggler's Share | 2W | Enchantment | At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. |
Jokulhaups | 4RR | Sorcery | Destroy all artifacts, creatures, and lands. They can't be regenerated. |
Pain Distributor | 2R | Creature — Devil Citizen | Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. 2/3 |
Mouth to Mouth | 3U | Sorcery | Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature. |
Hollow Marauder | 6B | Creature — Specter Rogue | This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. 4/2 |
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Truce | 2W | Instant | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |