M:tG card similarity search
1W · Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Will | 2B | Creature — Human Wizard | {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. 3/3 |
Submerge | 4U | Instant | If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library. |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Craven Knight | 1B | Creature — Human Knight | Craven Knight can't block. 2/2 |
Kor Firewalker | WW | Creature — Kor Soldier | Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2 |
Marshland Bloodcaster | 4B | Creature — Vampire Warlock | Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5 |
Dragon's Claw | 2 | Artifact | Whenever a player casts a red spell, you may gain 1 life. |
Merfolk Looter | 1U | Creature — Merfolk Rogue | {T}: Draw a card, then discard a card. 1/1 |
Nafs Asp | G | Creature — Snake | Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. 1/1 |
Breaking Point | 1RR | Sorcery | Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. |