M:tG card similarity search
2W · Enchantment
At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Sentinel of Lost Lore | 1GG | Creature — Elf Knight | When Sentinel of Lost Lore enters the battlefield, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard. 3/4 |
Triskaidekaphobia | 3B | Enchantment | At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. |
Balloon Stand | Artifact — Attraction | Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. | |
Tethmos High Priest | 2W | Creature — Cat Cleric | Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield. 2/3 |
Pharika's Libation | 2B | Instant | Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment. |
Temur Charm | GUR | Instant | Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn. |
Perplexing Test | 3UU | Instant | Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. |
Raze the Effigy | R | Instant | Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn. |
Pick Your Poison | G | Sorcery | Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying. |
Hooded Assassin | 2B | Creature — Human Assassin | When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2 |