M:tG card similarity search
1B · Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Name | Mana | Type | Text |
---|---|---|---|
Battle Plan | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Klement, Life Acolyte | 1WW | Legendary Creature — Tiefling Cleric | Lifelink When this creature specializes, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a lifelink counter on it." 3/3 |
Flame-Kin Zealot | 1RRW | Creature — Elemental Berserker | When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2 |
Hofri Ghostforge | 3RW | Legendary Creature — Dwarf Cleric | Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5 |
Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |
Greenbelt Rampager | G | Creature — Elephant | When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. 3/4 |
Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
Mask of Avacyn | 2 | Artifact — Equipment | Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3} |
Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. | |
Evacuation | 3UU | Instant | Return all creatures to their owners' hands. |