Card Codex

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17 May 2024: Card library updated.

Abomination

3BB · Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6

Similar cards

Color identity:
NameManaTypeText
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Somberwald Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Willow Dryad GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Dracoplasm URCreature — Shapeshifter Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. 0/0
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Glowing One 2GCreature — Zombie Mutant Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. 2/2
Deconstruct 2GSorcery Destroy target artifact. Add {G}{G}{G}.
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Giant's Skewer 1BArtifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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