M:tG card similarity search
1BG · Legendary Creature — Elf Horror
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. */*
Name | Mana | Type | Text |
---|---|---|---|
Target Minotaur | 1R | Creature — Minotaur Warrior | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 |
Oddly Uneven | 3WW | Sorcery | Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name. |
Bite Down | 1G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Hard-Hitting Question | G | Sorcery | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Master's Rebuke | 1G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Thrash | R/GR/G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Chain Reaction | 2RR | Sorcery | Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. |
Razor Hippogriff | 3WW | Creature — Hippogriff | Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value. 3/3 |
Radha, Heart of Keld | 1RG | Legendary Creature — Elf Warrior | As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control. 3/3 |
Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |