M:tG card similarity search
4UU · Legendary Creature — Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Starlit Angel | 3WW | Creature — Angel | Flying 3/4 |
Tormented Angel | 3W | Creature — Angel | Flying 1/5 |
Urza's Ruinous Blast | 4W | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. |
Gerrard's Hourglass Pendant | 1 | Legendary Artifact | Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. |
Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |
Headless Skaab | 2U | Creature — Zombie Warrior | As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped. 3/6 |
Tabaxi Toucaneers | 4W | Creature — Cat Ranger | Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/2 |
Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |
Flourishing Bloom-Kin | 1G | Creature — Plant Elemental | Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise {4}{G} When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. 0/0 |
Seraph of the Suns | 5WW | Creature — Angel | Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4 |