Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Absolute Law

1W · Enchantment

All creatures have protection from red.

Similar cards

Color identity:
NameManaTypeText
Zanam Djinn 5UCreature — Djinn Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. 5/6
Deeproot Pilgrimage 1UEnchantment Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Geist Snatch 2UUInstant Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Don't Move 3WWSorcery Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Ahn-Crop Invader 2RCreature — Zombie Minotaur Warrior As long as it's your turn, Ahn-Crop Invader has first strike. {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. 2/2
Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Deeproot Waters 2UEnchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Pink Horror 3URCreature — Demon Horror Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target. Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target." 4/4
Sulfuric Vapors 3REnchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Call to the Void 4BSorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
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