M:tG card similarity search
4W · Creature — Lammasu
Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3
Name | Mana | Type | Text |
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Roc Egg | 2W | Creature — Bird Egg | Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying. 0/3 |
Whiptail Moloch | 4R | Creature — Lizard | When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3 |
Ambuscade | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Huatli's Final Strike | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Looming Hoverguard | 4UU | Creature — Drone | Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. 3/3 |
Restoration Specialist | 1W | Creature — Dwarf Artificer | {W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. 2/1 |
Burning Sands | 3RR | Enchantment | Whenever a creature dies, that creature's controller sacrifices a land. |
Aragorn, Company Leader | 1GW | Legendary Creature — Human Ranger | Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. 3/3 |
Doomwake Giant | 4B | Enchantment Creature — Giant | Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. 4/6 |
Psychic Pickpocket | 4U | Creature — Cephalid Rogue | When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2 |