M:tG card similarity search
W · Creature — Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Indomitable Creativity | XRRR | Sorcery | Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle. |
| Karametra's Acolyte | 3G | Creature — Human Druid | {T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/4 |
| Crude Rampart | 3W | Creature — Wall | Defender (This creature can't attack.) Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
| Axelrod Gunnarson | 4BBRR | Legendary Creature — Giant | Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker. 5/5 |
| Tel-Jilad Exile | 3G | Creature — Troll Warrior | {1}{G}: Regenerate Tel-Jilad Exile. 2/3 |
| Single Combat | 3WW | Sorcery | Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. |
| Renegade Troops | 4R | Creature — Human Soldier | Haste 4/2 |
| Aetherblade Agent | 1B | Creature — Human Rogue | Deathtouch {4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 1/1 |
| Debt of Loyalty | 1WW | Instant | Regenerate target creature. You gain control of that creature if it regenerates this way. |
| Meren of Clan Nel Toth | 2BG | Legendary Creature — Human Shaman | Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4 |