M:tG card similarity search
1WU · Legendary Creature — Spirit
Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Quicksilver Fountain | 3 | Artifact | At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |
Sunder | 3UU | Instant | Return all lands to their owners' hands. |
Foul Familiar | 2B | Creature — Spirit | Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1 |
Geometric Weird | R | Creature — Weird | At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. 1/1 |
White Dragon | 4WW | Creature — Dragon | Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4 |
Simian Spirit Guide | 2R | Creature — Ape Spirit | Exile Simian Spirit Guide from your hand: Add {R}. 2/2 |
Cloud Cover | 2WU | Enchantment | Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. |
Time of Ice | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands. |
Barl's Cage | 4 | Artifact | {3}: Target creature doesn't untap during its controller's next untap step. |
Resounding Wave | 2U | Instant | Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. |