M:tG card similarity search
G · Enchantment — Aura
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
Name | Mana | Type | Text |
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Stern Mentor | 3U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards." 2/2 |
Oblivion Crown | 1B | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." |
Wirewood Channeler | 3G | Creature — Elf Druid | {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. 2/2 |
Taunting Sliver | 3U | Creature — Sliver | Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
Baldur's Gate | Legendary Land — Gate | {T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. | |
Tazri, Stalwart Survivor | 2W | Legendary Creature — Human Warrior | Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3 |
Possessed Centaur | 2GG | Creature — Centaur Horror | Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." 3/3 |
Flickering Ward | W | Enchantment — Aura | Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. |
Necrotic Sliver | 1WB | Creature — Sliver | All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2 |
Harmonic Sliver | 1GW | Creature — Sliver | All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." 1/1 |