Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Abundant Harvest

G · Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Yavimaya Elder 1GGCreature — Human Druid When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card. 2/1
Rebuking Ceremony 3GGSorcery Put two target artifacts on top of their owners' libraries.
Aphetto Vulture 4BBCreature — Zombie Bird Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. 3/2
District Guide 2GCreature — Elf Scout When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. 2/2
Caller of the Untamed 3GCreature — Elf Shaman Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. 2/4
Thaumatic Compass 2Artifact {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
Tainted Pact 1BInstant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Acquisitions Expert 1BCreature — Human Rogue When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2
Summoner's Pact 0Instant Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
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