M:tG card similarity search
3B · Creature — Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Restless Fortress | Land | Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | |
Veteran Motorist | RW | Creature — Dwarf Pilot | When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. 3/1 |
East-Mark Cavalier | 1W | Creature — Human Knight | Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2 |
Wall of Souls | 1B | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4 |
Purestrain Genestealer | 2G | Creature — Tyranid | Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1/1 |
Diviner Spirit | 4U | Creature — Spirit | Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4 |
Rock Slide | XR | Instant | Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. |
Siege Elemental | 4RR | Creature — Elemental | Trample Untapped creatures can't block. Tapped creatures can block. 6/6 |
Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
Dawnstrider | 1G | Creature — Dryad Spellshaper | {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |