M:tG card similarity search
2BB · Creature — Demon
Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Colossadactyl | 2GG | Creature — Dinosaur | Reach, trample 4/5 |
Leyline of Lifeforce | 2GG | Enchantment | If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. |
Supreme Verdict | 1WWU | Sorcery | This spell can't be countered. Destroy all creatures. |
Hulking Cyclops | 3RR | Creature — Cyclops | Hulking Cyclops can't block. 5/5 |
Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |
Suleiman's Legacy | RW | Enchantment | When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. |
Mogg Toady | 1R | Creature — Goblin | Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2 |
Dauthi Horror | 1B | Creature — Dauthi Horror | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1 |
Biolume Serpent | Creature — Serpent | Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 |