M:tG card similarity search
1W · Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Name | Mana | Type | Text |
---|---|---|---|
Millstone | 2 | Artifact | {2}, {T}: Target player mills two cards. |
Colossification | 5GG | Enchantment — Aura | Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20. |
Petrified Plating | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Time Stretch | 8UU | Sorcery | Target player takes two extra turns after this one. |
Book Burning | 1R | Sorcery | Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards. |
Moldervine Cloak | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) |
Surging Might | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) |
Keldon Marauders | 1R | Creature — Human Warrior | Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. 3/3 |
Consume | 2WB | Sorcery | Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |