M:tG card similarity search
3W · Creature — Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Thundering Mightmare | 4G | Creature — Horse Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |
Aeronaut Tinkerer | 2U | Creature — Human Artificer | Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) 2/3 |
Omenport Vigilante | 1W | Creature — Human Mercenary | Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2 |
Chronomaton | 1 | Artifact Creature — Golem | {1}, {T}: Put a +1/+1 counter on Chronomaton. 1/1 |
Myojin of Seeing Winds | 7UUU | Legendary Creature — Spirit | Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
Beloved Chaplain | 1W | Creature — Human Cleric | Protection from creatures 1/1 |
Spitting Hydra | 3RR | Creature — Hydra | Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature. 0/0 |
Karstoderm | 2GG | Creature — Beast | Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. 0/0 |
Bassara Tower Archer | GG | Creature — Human Archer | Hexproof, reach 2/1 |
Empty-Shrine Kannushi | W | Creature — Human Cleric | Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 |