Card Codex

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17 May 2024: Card library updated.

Abzan Beastmaster

2G · Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1

Similar cards

Color identity:
NameManaTypeText
Dreadhorde Invasion 1BEnchantment At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Orcish Bowmasters 1BCreature — Orc Archer Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1
Common Iguana 1RHost Creature — Lizard When this creature enters the battlefield, you may discard a card. If you do, draw a card. 1/3
Boiling Blood 2RInstant Target creature attacks this turn if able. Draw a card.
Shizuko, Caller of Autumn 1GGLegendary Creature — Snake Shaman At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3
Acrobatic Maneuver 2WInstant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Blur 2UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Satyr Enchanter 1GWCreature — Satyr Druid Whenever you cast an enchantment spell, draw a card. 2/2
Guardian Project 3GEnchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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