M:tG card similarity search
2G · Creature — Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1
Name | Mana | Type | Text |
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Living Conundrum | 4U | Creature — Elemental | Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |
Temple Bell | 3 | Artifact | {T}: Each player draws a card. |
Katsumasa, the Animator | 2UU | Legendary Creature — Moonfolk Artificer | Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. 3/3 |
Evolved Sleeper | B | Creature — Human | {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. 1/1 |
Infuse | 2U | Instant | Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Narcolepsy | 1U | Enchantment — Aura | Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
Scourge of Numai | 3B | Creature — Demon Spirit | At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4 |
Phyrexian Soulgorger | 3 | Snow Artifact Creature — Phyrexian Construct | Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 8/8 |
Ring of Evos Isle | 2 | Artifact — Equipment | {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Benthic Djinn | 2UB | Creature — Djinn | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life. 5/3 |