Card Codex

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17 May 2024: Card library updated.

Abzan Skycaptain

3W · Creature — Bird Soldier

Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Forced Landing 1GInstant Put target creature with flying on the bottom of its owner's library.
Chasm Skulker 2UCreature — Squid Horror Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
The Swarmlord 3GURLegendary Creature — Tyranid Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. 5/5
Eyes in the Skies 3WInstant Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Quickling 1UCreature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/2
Death-Rattle Oni 6BCreature — Demon Spirit Flash This spell costs {2} less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn. 5/4
Fire Dragon 6RRRCreature — Dragon Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. 6/6
Durkwood Baloth 4GGCreature — Beast Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 5/5
Armament Master WWCreature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2
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