Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Academic Probation

1W · Sorcery — Lesson

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Djinn of the Fountain 4UUCreature — Djinn Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1. 4/4
Spire Phantasm 2UUCreature — Gargoyle Illusion Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2
Leading Performance 1WSorcery Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
Eunuchs' Intrigues 2RSorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Goblin War Cry 2RSorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Curse of Exhaustion 2WWEnchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Roar of the Kha 1WInstant Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)
Aim for the Head 2BSorcery Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
Main Event Horizon 3WWSorcery As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.
Sune's Intervention 4WWInstant Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
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