M:tG card similarity search
2U · Creature — Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. 2/2
Name | Mana | Type | Text |
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Holy Cow | 2W | Creature — Ox Angel | Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2 |
Tuskguard Captain | 2G | Creature — Human Warrior | Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. 2/3 |
Faerie Dragon | 2GG | Summon Dragon | Flying {1}{G}{G}: Play a random effect. 1/3 |
A-Sigardian Paladin | 1GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3 |
Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
Decorated Champion | 1G | Creature — Elf Warrior | Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. 2/2 |
Slaying Mantis | 5GG | Creature — Insect Wrestler | Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6 |
Arcbound Stinger | 2 | Artifact Creature — Insect | Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Now for Wrath, Now for Ruin! | 3W | Sorcery | Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. |
Ior Ruin Expedition | 1U | Enchantment | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. |