M:tG card similarity search
UU · Creature — Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Rat in the Hat | B | Creature — Rat Rogue | {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. 1/2 |
| Overwhelming Forces | 6BB | Sorcery | Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. |
| Heroes of Kamigawa | 1WUB | Legendary Planeswalker — Kaito Wanderer | Each spell you cast with a name printed in a Kamigawa expansion costs {1} less to cast. [+2]: Open up to one sealed Kamigawa booster pack and shuffle those cards into your booster pile. Look at the top four cards of your booster pile. Put two of those cards into your hand and the rest into your graveyard. [−3]: Return a creature card with a name printed in a Kamigawa expansion from your graveyard to the battlefield. Heroes of Kamigawa can be your commander. Loyalty 4 |
| Decree of Silence | 6UU | Enchantment | Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. |
| The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
| Secret Plans | GU | Enchantment | Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card. |
| Inheritance | W | Enchantment | Whenever a creature dies, you may pay {3}. If you do, draw a card. |
| Raiders' Wake | 3B | Enchantment | Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card. |
| Erg Raiders | 1B | Creature — Human Warrior | At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. 2/3 |
| Merrow Reejerey | 2U | Creature — Merfolk Soldier | Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2 |