M:tG card similarity search
3W · Creature — Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle. 1/2
Name | Mana | Type | Text |
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Homura, Human Ascendant | 4RR | Legendary Creature — Human Monk | Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped. 4/4 |
Beacon of Tomorrows | 6UU | Sorcery | Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. |
Belbe's Portal | 5 | Artifact | As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. |
Freestrider Lookout | 2G | Creature — Human Rogue | Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/3 |
Midnight Clock | 2U | Artifact | {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
Insidious Bookworms | B | Creature — Worm | When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random. 1/1 |
Miner's Guidewing | W | Creature — Bird | Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
Hook Horror | 4B | Creature — Horror | Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. 3/3 |
Junji, the Midnight Sky | 3BB | Legendary Creature — Dragon Spirit | Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
Guul Draz Mucklord | 2B | Creature — Crocodile | When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3 |