Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Academy at Tolaria West

· Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.

Similar cards

Color identity:
NameManaTypeText
Tomb Robber 2BCreature — Human Pirate Menace {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Glittering Wish GWSorcery You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Inspired Sprite 3UCreature — Faerie Wizard Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. 2/2
Library of Lat-Nam 4USorcery An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
A-Soul of Windgrace 1BRGLegendary Creature — Cat Avatar Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4
The End 2BBInstant This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Su-Chi Cave Guard 8Artifact Creature — Construct Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
Cephalid Sage 3UCreature — Cephalid Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3
Boareskyr Tollkeeper 1WCreature — Orc Knight When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." 3/1
Curious Cadaver 2UBCreature — Zombie Detective Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. 3/1
Page 184