Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Accelerate

1R · Instant

Target creature gains haste until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Mantis Engine 5Artifact Creature — Insect {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 3/3
Hydra's Impenetrable Hide Sorcery Each Head gains indestructible until the end of the Hydra's next turn.
Skizzik Surger 4RRCreature — Elemental Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/4
Slinking Skirge 3BCreature — Phyrexian Imp Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1
Mind Flayer 3UUCreature — Horror Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. 3/3
Mishra, Excavation Prodigy 2RLegendary Creature — Human Artificer Haste {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. 2/1
Fleshformer 2BCreature — Human Wizard {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) 2/2
Overflowing Insight 4UUUSorcery Target player draws seven cards.
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
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