M:tG card similarity search
· Land
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Deepchannel Mentor | 5U | Creature — Merfolk Rogue | Blue creatures you control can't be blocked. 2/2 |
Bumper Cars | Artifact — Attraction | Visit — Target creature must be blocked this turn if able. | |
Audacious Infiltrator | 1W | Creature — Dwarf Rogue | Audacious Infiltrator can't be blocked by artifact creatures. 3/1 |
Storm Fleet Sprinter | 1UR | Creature — Human Pirate | Haste Storm Fleet Sprinter can't be blocked. 2/2 |
Talas Warrior | 1UU | Creature — Human Pirate Warrior | Talas Warrior can't be blocked. 2/2 |
Dreadlight Monstrosity | 4UU | Creature — Crab Horror | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. 5/5 |
Gorilla Berserkers | 3GG | Creature — Ape Berserker | Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3 |
Foul Play | 1B | Sorcery | Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Stone Spirit | 4R | Creature — Elemental Spirit | Stone Spirit can't be blocked by creatures with flying. 4/3 |
Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |