Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Access Tunnel

· Land

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Dense Foliage 2GEnchantment Creatures can't be the targets of spells.
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
Tetsuo Umezawa UBRLegendary Creature — Human Archer Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. 3/3
Lim-Dûl's Cohort 1BBCreature — Zombie Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3
Irresistible Prey GSorcery Target creature must be blocked this turn if able. Draw a card.
Karplusan Strider 3GCreature — Yeti Karplusan Strider can't be the target of blue or black spells. 3/4
Kithkin Armor WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Bonders' Enclave Land {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Sly Instigator 3UCreature — Human Wizard {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4
Sonorous Howlbonder 1B/RB/RCreature — Human Warrior Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2
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