Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Accursed Horde

3B · Creature — Zombie

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3

Similar cards

Color identity:
NameManaTypeText
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Moment of Craving 1BInstant Target creature gets -2/-2 until end of turn. You gain 2 life.
Locthwain Scorn 1BSorcery — Adventure Target creature gets -3/-3 until end of turn. You gain 2 life.
Blitzwing, Adaptive Assailant Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it. 3/5
Profit 1WInstant Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Sea Serpent 5UCreature — Serpent Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5
Guardian Archon 4WWCreature — Archon Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5
First Day of Class 1RInstant Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Rat Out BInstant Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Page 262