Card Codex

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17 May 2024: Card library updated.

Accursed Spirit

3B · Creature — Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2

Similar cards

Color identity:
NameManaTypeText
Sanctifier of Souls 3WCreature — Human Cleric Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. 2/3
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Dark Revenant 3BCreature — Spirit Flying When Dark Revenant dies, put it on top of its owner's library. 2/2
Wicked Akuba BBCreature — Spirit {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2
Horobi, Death's Wail 2BBLegendary Creature — Spirit Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. 4/4
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Hofri Ghostforge 3RWLegendary Creature — Dwarf Cleric Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5
Jeweled Spirit 3WWCreature — Spirit Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3
Troublesome Spirit 2UUCreature — Spirit Flying At the beginning of your end step, tap all lands you control. 3/4
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
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