M:tG card similarity search
2 · Legendary Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Firemane Commando | 3W | Creature — Angel Soldier | Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 |
Frontline Devastator | 3R | Creature — Zombie Minotaur Warrior | Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: Frontline Devastator gets +1/+0 until end of turn. 3/3 |
Messenger's Speed | R | Enchantment — Aura | Enchant creature Enchanted creature has trample and haste. |
Tyvar's Stand | XG | Instant | Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
Cathedral Membrane | 1W/P | Artifact Creature — Phyrexian Wall | ({W/P} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3 |
Flowstone Armor | 3 | Artifact | You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. |
Blightwing Bandit | 3B | Creature — Faerie Rogue | Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2 |
Wall of Vines | G | Creature — Plant Wall | Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) 0/3 |
Last Night Together | 3RG | Sorcery | Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. |
Dandân | UU | Creature — Fish | Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân. 4/1 |