Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Acid-Spewer Dragon

5B · Creature — Dragon

Flying, deathtouch Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Shinewend 1WCreature — Elemental Flying Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. 0/0
Sanguine Glorifier 3WCreature — Vampire Cleric When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. 3/3
Blood Researcher 1BGCreature — Vampire Druid Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher. 2/2
Shivan Devastator XRCreature — Dragon Hydra Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it. 0/0
Kinsbaile Courier 2WCreature — Kithkin Soldier When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/1
Securitron Squadron 1WArtifact Creature — Robot Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
Bloomwielder Dryads Creature — Dryad Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, put a +1/+1 counter on target creature you control. 3/3
Ninth Bridge Patrol 1WCreature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1
Flaming Fist Officer 2WCreature — Gnome Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2
Page 38