M:tG card similarity search
3GG · Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2
Name | Mana | Type | Text |
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Molder | XG | Instant | Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life. |
Demon-Possessed Witch | Creature — Human Shaman | When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3 | |
Stench of Evil | 2BB | Sorcery | Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}. |
Leonin Iconoclast | 3W | Creature — Cat Monk | Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. 3/2 |
Hide | RW | Instant | Put target artifact or enchantment on the bottom of its owner's library. |
Brainspoil | 3BB | Sorcery | Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
Grave Peril | 1B | Enchantment | When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. |
Tranquil Path | 4G | Sorcery | Destroy all enchantments. Draw a card. |
Boseiju, Who Endures | Legendary Land | {T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. | |
You Find a Cursed Idol | 1G | Sorcery | Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) |