Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Acorn Harvest

3G · Sorcery

Create two 1/1 green Squirrel creature tokens. Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Beacon of Creation 3GSorcery Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Godsire 4RGGWCreature — Beast Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white. 8/8
Verdant Force 5GGGCreature — Elemental At the beginning of each upkeep, create a 1/1 green Saproling creature token. 7/7
Wren's Run Packmaster 3GCreature — Elf Warrior Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch. 5/5
Fresh Meat 3GInstant Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Deranged Hermit 3GGCreature — Elf Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1
Saproling Symbiosis 3GSorcery You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
Mongrel Pack 3GCreature — Dog When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. 4/1
Hive Stirrings 2WSorcery Create two 1/1 colorless Sliver creature tokens.
Gilt-Leaf Ambush 2GTribal Instant — Elf Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Page 13