Card Codex

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17 May 2024: Card library updated.

Acquired Mutation

2R · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.

Similar cards

Color identity:
NameManaTypeText
Cloak and Dagger 2Tribal Artifact — Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
Brazen Wolves 2RCreature — Wolf Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3
Krond the Dawn-Clad GGGWWWLegendary Creature — Archon Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6
Blessing of Leeches 2BEnchantment — Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.
Dream Coat UEnchantment — Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Reckless Pangolin 2GCreature — Pangolin Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. 2/2
Lurking Nightstalker BBCreature — Nightstalker Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1
True-Faith Censer 2Artifact — Equipment Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Vicious Kavu 1BRCreature — Kavu Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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