Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Acquired Mutation

2R · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.

Similar cards

Color identity:
NameManaTypeText
Fade from History 2GGSorcery Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Butcher's Cleaver 3Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Shielding Plax 2G/UEnchantment — Aura ({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
Mystic Might UEnchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Angelic Page 1WCreature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1
Assembly-Worker 3Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2
Transmogrant's Crown 2Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}
Sword of the Chosen 2Legendary Artifact {T}: Target legendary creature gets +2/+2 until end of turn.
Nuclear Fallout XBBSorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
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