Card Codex

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17 May 2024: Card library updated.

Acquired Mutation

2R · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.

Similar cards

Color identity:
NameManaTypeText
Pirate Hat 1UArtifact — Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Relic Crush 4GInstant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Trueheart Twins 4RCreature — Jackal Warrior You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4
Setessan Champion 2GCreature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3
Scrappy Bruiser 3RCreature — Raccoon Warrior Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/4
Adamant Will 1WInstant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Destined 1BInstant Target creature gets +1/+0 and gains indestructible until end of turn.
Mortal's Resolve 1GInstant Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Unlikely Aid 1BInstant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
A-Eiganjo Exemplar WEnchantment Creature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. 1/1
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