M:tG card similarity search
2U · Artifact Creature — Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Fallowsage | 3U | Creature — Merfolk Wizard | Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |
Rasaad yn Bashir | 2W | Legendary Creature — Human Monk | Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3 |
Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |
Fuming Effigy | 3R | Creature — Spirit | Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. 4/3 |
Atemsis, All-Seeing | 3UUU | Legendary Creature — Sphinx | Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. 4/5 |
Overflowing Insight | 4UUU | Sorcery | Target player draws seven cards. |
Cathedral Membrane | 1W/P | Artifact Creature — Phyrexian Wall | ({W/P} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3 |
Teferi's Tutelage | 2U | Enchantment | When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Astral Arena | Plane — Kolbahan | No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature. | |
Johan | 3RGW | Legendary Creature — Human Wizard | At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |